machinima

Rebooting SecondLife: Machinima as a Teaching Tool for Health Law Regulation

Date: 
Thursday, June 24, 2010
Time: 
1:00pm
Room: 

We’ve all heard about SecondLife as a real-time collaborative virtual world, but what about using the video-building possibilities with SecondLife to bring fact patterns to life for your class?  

Machinima, which is computer animation created in real-time 3D graphic virtual worlds or games, offers endless creative and efficient options for video.  With today’s fast-paced, media-rich world,  Georgia State Law Adjunct Professor Randall Hughes wanted to use SecondLife machinima to engage his students during his Health Law Regulation course.

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